TLMP concepts

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Table of content

The idea
    Graphical representation of a program
    A flat view ?
    A dead end
    Cheating ?
        Adding functionality
        Object orientation
        Fiddling with function pointers
    Context oriented programming
        Sharing information within a level
        Calling a function from a lower level
        Definition of a level or a tree
Building blocks
Reusing modules in different context