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3. Graphics Driver

3.1 Graphics Driver

The Wine system chosen to render the windows and graphics for programs running under it.

Example: x11drv

3.2 X11 driver

System colors to allocate

The number of colors to grab from the system palette.

This is a compromise between providing the complete palette to the Windows app and not messing the colors of others X11 apps.

There's probably no reason to ever change it.

Private color map

Use a private color map.

Perfect graphics

Favor correctness over speed in some graphics operations.

Screen depth

Color depth to use on multi-depth screens.

X11 display

Name of X11 display to use.

Managed windows

Allow the window manager to manage created windows.

Use XFree86 DGA

Use XFree86 DGA extension if present.

Use XShm

Use XShm extension if present.

DirectX mouse grab

Enable DirectX mouse grab.

Desktop double buffered

Create the desktop window with a double-buffered visual

(useful to play OpenGL games)

Text codepage

Code page used for captions in managed mode

0 means default ANSI code page (CP_ACP == 0)

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